Exploratory Wiki to understand augmented reality and what it might mean for educators
What is it?
examples (links)
history - evolution of it?
How might it be used in education?
examples (links)
Questions or concerns
According to Wikipedia, which seems the only approrpaiet place to begin my search, augmented reality (AR) is defined as a "live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer generated sensory input such as sound or graphics" ( ). With the advancement of augmented reality, real world surroundings can become interactive. Information can be saved and layered on top of real world pictures. Ronald Azuma in (19970 felt that aumented relaity embodies three features: the combination of real and virtual, interative in nature and in real time, and is visual presented in 3D.
AR has been used for many years in sports. In football, for example, the yard marker (the colored line running across the field at the line of scrimmage) is not really on the field. It is simply a digital overlay on the live picture of the field. In hockey, this technology is also used to show the puck's line of travel. Advertisers use this technology on the outside of sporting arenas during broadcast games. In addition to the field of sports, several cities are having many of their features mapped with AR by a company named Layar. This company, which started in the Netherlands, uses GPS, compass, and a camera on an Android or IPhone to use AR to help viewers to "find a place to eat, to get to know the city through history, to play games and to see which bands is playing where now" (layarmobile, 2010). Games and other features are also offered.
As an educator, I wanted to find out how AR is, or could be used with students to enhance their learning. I went to MORLOT, a helpful Web site for educators, and found 2 entries and links for AR in education. The first linked to the The Civil War Augmented Reality Project, a project presently being created by 3 public educators who have technology background. These teachers have combined their passion for history and their knowledge of technology with their desire to "offer more interactivity to students and the general pubic visiting historic sites" (Mummerty, Titzel, Vasellas, 2010, p.1). They are planning to have the AR project completed for the Sesquicentennial of the Civil War beginning in 2011. One of their goals is to have AR applications the Iphone or other similar hand held device that has a digital compass allowing the user to interact with history through simulations, games, and other historical activities overlaid on the present geographical sites. Another goal is to provide both the general public and students with more interactivity when visiting historic sites by using stationary AR binoculars. I highly recommend visiting the site Kickstartto view the informative video on the features of this proposed educational project!
Towards the end of the Civil War site, I was saddened to see that the project had not met its financial goals. I have been unable to find out if this means the project has been discontinued or if it is on hold until more funds become available. One of the problems the developers listed had to do with the lack of photography ability the IPAD and other hand held tablets. The ability to take pictures was important to the function of the proposed program. The creators of the Civil War AR project are confident that the photography feature will be added to hand held computer tablet in the near future. I hope this allows them to continue on with the project.
The next site I visited was ARIS, which claims it is a "tool for you to make mobile games, tours and interactive stories". By using a GPS and QR codes (a matrix barcode which is able to be read by mobile phones and cameras), "ARIS players will experience a virtual world of interactive characters, items and media placed in physical space" (Squire, 2010). (I'll write more about this site later...J)
As I have been learning about AR, I have become convinced that this new technology should be included in the career education and technology education in High School classes. I believe there will be many jobs options connected with AR in the future - from technology development and production, to marketing and maintenance. Teachers, historians, artists, musicians, gamers, and many others could use their interests to inhance AR sites. Educators, State Park employees, travel agents, concerieges, taxi agents, and many other professions could use this technology to enhance their services too! The job potential is limitless!
Mummert, J.,Titzel, A., Vasellas, J. (2010), The Civil War Augmented Reality Project, p.1. Retrieved November 4, 2010, from http://acwarproject.wordpress.com/
Outline
- Introduction
- Exploratory Wiki to understand augmented reality and what it might mean for educators
- What is it?
- examples (links)
- history - evolution of it?
- How might it be used in education?
- examples (links)
- Questions or concerns
According to Wikipedia, which seems the only approrpaiet place to begin my search, augmented reality (AR) is defined as a "live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer generated sensory input such as sound or graphics" ( ). With the advancement of augmented reality, real world surroundings can become interactive. Information can be saved and layered on top of real world pictures. Ronald Azuma in (19970 felt that aumented relaity embodies three features: the combination of real and virtual, interative in nature and in real time, and is visual presented in 3D.AR has been used for many years in sports. In football, for example, the yard marker (the colored line running across the field at the line of scrimmage) is not really on the field. It is simply a digital overlay on the live picture of the field. In hockey, this technology is also used to show the puck's line of travel. Advertisers use this technology on the outside of sporting arenas during broadcast games. In addition to the field of sports, several cities are having many of their features mapped with AR by a company named Layar. This company, which started in the Netherlands, uses GPS, compass, and a camera on an Android or IPhone to use AR to help viewers to "find a place to eat, to get to know the city through history, to play games and to see which bands is playing where now" (layarmobile, 2010). Games and other features are also offered.
As an educator, I wanted to find out how AR is, or could be used with students to enhance their learning. I went to MORLOT, a helpful Web site for educators, and found 2 entries and links for AR in education. The first linked to the The Civil War Augmented Reality Project, a project presently being created by 3 public educators who have technology background. These teachers have combined their passion for history and their knowledge of technology with their desire to "offer more interactivity to students and the general pubic visiting historic sites" (Mummerty, Titzel, Vasellas, 2010, p.1). They are planning to have the AR project completed for the Sesquicentennial of the Civil War beginning in 2011. One of their goals is to have AR applications the Iphone or other similar hand held device that has a digital compass allowing the user to interact with history through simulations, games, and other historical activities overlaid on the present geographical sites. Another goal is to provide both the general public and students with more interactivity when visiting historic sites by using stationary AR binoculars. I highly recommend visiting the site Kickstartto view the informative video on the features of this proposed educational project!
Towards the end of the Civil War site, I was saddened to see that the project had not met its financial goals. I have been unable to find out if this means the project has been discontinued or if it is on hold until more funds become available. One of the problems the developers listed had to do with the lack of photography ability the IPAD and other hand held tablets. The ability to take pictures was important to the function of the proposed program. The creators of the Civil War AR project are confident that the photography feature will be added to hand held computer tablet in the near future. I hope this allows them to continue on with the project.
The next site I visited was ARIS, which claims it is a "tool for you to make mobile games, tours and interactive stories". By using a GPS and QR codes (a matrix barcode which is able to be read by mobile phones and cameras), "ARIS players will experience a virtual world of interactive characters, items and media placed in physical space" (Squire, 2010). (I'll write more about this site later...J)
As I have been learning about AR, I have become convinced that this new technology should be included in the career education and technology education in High School classes. I believe there will be many jobs options connected with AR in the future - from technology development and production, to marketing and maintenance. Teachers, historians, artists, musicians, gamers, and many others could use their interests to inhance AR sites. Educators, State Park employees, travel agents, concerieges, taxi agents, and many other professions could use this technology to enhance their services too! The job potential is limitless!
References
Augmented reality. (2010, November 1). In Wikipedia, The Free Encyclopedia. Retrieved 23:33, November 1, 2010, from http://en.wikipedia.org/w/index.php?title=Augmented_reality&oldid=394208550
layarmobile, (June 15, 2010). Retrieved November 4, 2010, from http://www.youtube.com/watch?v=EtpNx7Y14d0
Mummert, J.,Titzel, A., Vasellas, J. (2010), The Civil War Augmented Reality Project, p.1. Retrieved November 4, 2010, from http://acwarproject.wordpress.com/
Resources
layarmobile, (June 15, 2010). Retrieved November 4, 2010, from http://www.youtube.com/watch?v=EtpNx7Y14d0
MERLOT. Journal of Online Teaching and Learning. Retrieved November 4, 2010, from http://www.merlot.org/merlot/materials.htm?community=&category=&keywords=augmented+realityMERLOT
Mummert, J. (2010). The Civil War Augmented Reality Project. Kickstart. Retrieved November 4, 2010, http://www.kickstarter.com/projects/jmummert/the-civil-war-augmented-reality-project
Squire, K. (2010). ARIS. Retrieved November 4, 2010, from http://arisgames.org/demo/
.
Holden and Sykes (2010) found students use augmented reality to learn Spanish.
References
Holden,C., Sykes, J. (2010). ARIS - Mobile Learning Experiences. Mentira. Retrieved from http://arisgames.org.
These site can be erased whenever you want. Just for Info...
http://www.youtube.com/watch?v=b64_16K2e08&feature=player_embedded
http://site.layar.com/company/blog/the-next-wave-of-interactive-augmented-reality-experiences/